Rig process is the creation of the joint system of the character in the production process and makes it ready for animation. The skeleton system must be installed in order to revive the modeled characters or objects. Rig stage is necessary for all organic and inorganic assets of advertising, cinema and game productions.
Rigging model phase is the first step of revitalized character that has finished. In this process where the character is prepared for animation, the subject of rigging is handled with examples and applications based on the basic principles of animation. Various methods and tools, from the setup of simple objects to the creation of a skeleton system that can be animated, are studied and applied in the training to be carried out with the Autodesk Maya program.
During the course, students will see the various elements and techniques that they can make up the setups and will understand the different uses and purposes of rigging. At the end of the process, they will have knowledge and experience in preparing character and probe setups, and will be able to prepare rigs used by animators.
Price: 9,100.00 TL
Duration: 36 Hours
Programs: Autodesk Maya
Requirements: PC, Wacom Tablet
Quota: 12